Can You Really Beat "Super Mario Odyssey" Without Jumping Once?
Is it possible to beat Super Mario Odyssey without performing a single jump? On the surface, this seems like a pretty dumb question. After all, Mario’s entire bread and butter has been jumping for decades! Thanks to some very specific and official parameters, though, YouTuber Gamechamp3000 discovered this is entirely doable.
Once you finish the main game you have access to Toadette, who will unload a bunch of stats regarding your playthrough. One of those stats keeps track of how many times you jumped, so the goal of Gamechamp’s run was to reach the end with the counter at zero. Thankfully, Nintendo decided to be pretty specific about what Odyssey considers a jump.
Any bounces with the A button will register, for instance, while tossing Cappy and running into him for a boost will not. The stats also don’t count jumps while controlling a captured enemy, so frogs can hop to their hearts’ content. Initiating a conversation with an NPC, however, causes the counter to register a jump. And then there’s the conundrum of the very first action in the game: Waking Mario up with an enthusiastic press of the A button…
It’s a pretty interesting look at one of the many ways players are experimenting with the still fairly young Super Mario Odyssey, so check out the full video below to see how it’s done.
Previously, Gamechamp tackled a no-climb playthrough of The Legend of Zelda: Breath of the Wild.