Swery65 to Launch New Crowdfunding Campaign for The Good Life Game Before Year Ends
Game developer Hidetaka Suehiro (also known as Swery or Swery65) posted a message regarding the crowdfunding campaign for developer White Owls’ proposed game The Good Life on Thursday. The game’s Fig crowdfunding campaign failed to reach its US$1,500,000 goal and ended on Thursday.
Suehiro outlined his perceived reasons for the campaign’s failure, but mentioned that White Owls plans to launch a new crowdfunding campaign on Kickstarter before the end of the year. The new campaign will have a lower goal due to partners that have joined the game’s production. The campaign will also feature a new trailer and more information on the game, as well as a “big, proper PR push at launch.”
White Owls previously streamed a trailer for the game in August. The campaign launched on August 2.
White Owls describes the game:
Welcome to The Good Life. The game is set in Rainy Woods, the self-proclaimed “happiest town in the world.” Here, you’ll play as Naomi, a photographer from New York who finds herself stuck in this small town in rural England. She’s found a way to pay off the massive debt she’s accumulated, but she soon discovers that the town is hiding a very bizarre secret…
At night, all of the town’s residents turn into cats. Why does this happen? Is this why everyone in town is so happy? No one seems to remember what they do at night. Naomi is here to find out what’s going on in Rainy Woods.
The townspeople aren’t the only ones who get to roam around at night as a cat – Naomi does too! Once the sun sets, you’ll get to explore Rainy Woods and collect clues and important items connected to the events of the story. The town becomes a very different place at night, as certain secret paths, rooftops, and attics can only be accessed by cats.
Suehiro launched the new game development company called White Owls on November 1, 2016 in Osaka. In 2002, he was a founding member of Access Games, where he began his career directing games with Spy Fiction. He went on to work on Deadly Premonition, Lord of Arcana, and Lord of Apocalypse, and D4: Dark Dreams Don’t Die. The developer resigned from Access Games in 2016.